This is a 3D deferred lighting engine, it has skinned mesh animation as well as instanced mesh (including skinned) and a few post processing effects, DoF, God Rays, Fog etc.. It also ties into BulletXNA as it's physics engine.

Just putting some samples together for the engine, the first of which is a template solution.

Template Project



Skinned Mesh Sample


Skinned Mesh Instanced Sample


Basic Terrain Sample


Terrain With Water Sample



Deferred Lighting Sample


Particle Instancing Sample


Post Processing Fog


Ge Clip Map Terrain

Coming Soon
* Pluggable Physics Support - Jitter and Bepu.
* More demos.

Last edited Oct 10, 2013 at 2:45 PM by NemoKrad, version 3