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This is a 3D deferred lighting engine, it has skinned mesh animation as well as instanced mesh (including skinned) and a few post processing effects, DoF, God Rays, Fog etc.. It also ties into BulletXNA as it's physics engine.
Just putting some samples together for the engine, the first of which is a template solution.
Skinned Mesh Sample
Skinned Mesh Instanced Sample
Basic Terrain Sample
Terrain With Water Sample
Deferred Lighting Sample
Particle Instancing Sample
Post Processing Fog
Ge Clip Map Terrain
* Pluggable Physics Support - Jitter and Bepu.
* More demos.
Last edited Oct 10, 2013 at 2:45 PM by NemoKrad, version 3
There is no recommended release for this project.