This is a 3D deferred lighting engine, it has skinned mesh animation as well as instanced mesh (including skinned) and a few post processing effects, DoF, God Rays, Fog etc.. It also ties into BulletXNA as it's physics engine.

Just putting some samples together for the engine, the first of which is a template solution.

Template Project

Skinned Mesh Sample

Skinned Mesh Instanced Sample

Basic Terrain Sample

Terrain With Water Sample

Deferred Lighting Sample

Particle Instancing Sample

Post Processing Fog

Ge Clip Map Terrain

Coming Soon
* Pluggable Physics Support - Jitter and Bepu.
* More demos.

Last edited Oct 10, 2013 at 1:45 PM by NemoKrad, version 3